package com.cosina.game.crystallight.engine;


public class SpeedManager {
	
	public static int SPEED_COMMON = 1;
	
	public static int SPEED_3X = 3;
		
	public int currentSpeed = SPEED_COMMON;
	
	public void swtich() {
		if(currentSpeed == SpeedManager.SPEED_3X){
			currentSpeed = SPEED_COMMON;
		}else{
			currentSpeed = SPEED_3X;
		}
	}
	
	public void swtich(int speed) {
		if(speed != currentSpeed){
			currentSpeed = speed;
		}
	}
}
